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  • My experience so far

    I’m Piotr, a game developer from Poland, with 10 years of professional experience in gamedev (mainly Unity Technical Art)

    LinkTree

    I’ve recently published a Steam page for a first-person RPG I’m solo developing, an incredibly ambitious project I’ve been developing after-hours
    The whole list of working features can be seen here:
    Underneath Features

    Underneath: Dwarven Artifacts Steam link

    Altogether I’ve worked on around 20 video game projects: List

    I’ve worked on mobile games too – 3D online RPGs – Evil Lands, The Wolf, Tomorrow, Cat Simulator 2
    I also was an Art Director for an Augumented Reality project developed in Unity, and I’ve done assets and in-engine work for VR application

    For the last 3 years I’ve worked as a Technical Artist on critically acclaimed cRPG:
    Tainted Grail: The Fall of Avalon, along with recently published DLC

    Fall of Avalon on Steam

    I’m proficient in shader creation (Amplify Shader Editor, Shader Graph, hand-writing simple shaders in HLSL), creating Visual Effects using Shuriken and Visual Effect Graph, 2D, 3D Animation, 3D Art (I’ve started using Blender in 2002 at the age of 14!), Digital Painting, UI implementation and effects

    I’m proficient in C#, in my work I utilize SOLID principles, programming patterns such as MVVM, DI / Singleton, Pooling, Signals, State Machine
    I use plugins such as DOTween, Odin
    I use git, I also worked with Plastic SCM, SVN, Perforce
    I worked with JIRA, Notion, Azure and Obsidian

    I also wrote lots of Unity Editor tools, custom inspectors and drawers
    See examples on my Github:
    Asset Postprocessor for auto-searching for similar material names
    Build Preprocessor for auto-filling scriptable databases
    Batch combining separate textures into new one’s channels

    I look for remote work (I’m based in southern Poland)

    I’ve put together a video showcasing some of the effects I’ve made for The Fall of Avalon (I authored or coauthored more than 600 effects for this project!),
    and a few effects I’ve done for mobile games